obj files exported from autodesk maya can now be imported Repair beam effect is now rendered correctly in first person.Custom units with custom repair fluid guns will now target their own faction.Repair fluid caliber will now generate repair fluid beam.Fixed a bug that prevented regular calibers from doing damage when using one shot gl anim preset.Fixed a crash when trying to load certain things in the prefab editor.Added color marker to color pickers in custom unit creator.Fixed that attack distance could no longer be adjusted.Fixed incorrect sight setup on a lot of vanilla weapons.Fixed rotation of ranged weapons in the arsenal.Fixed that the 'allow shield' option didnt work.Fixed invisible tooltips on small resolutions.Equipment panel presets will now correctly save and load unknown custom items.Saving custom scripts will now correctly save and load unknown custom items. Fixed a bug that prevented maps from being loaded if there was unknown custom face equipment on the player.Fixed a bug that caused workshop content to be reloaded even if not required.Fixed a bug that caused slow workshop content loading.Fixed that scripting collection would not save light references.Fixed inaccurate helicopter unit dropping.Fixed a bug that caused slow script compilation speed in some cases.Improved workshop content loading stability.Added short game tips to the loading screen (you can suggest tips by using this google form ).Added SpawnWarPlane scripting node to allow you to spawn planes with bombs from scripts.Added an option to mute the audio if the game is minimized/not focused.Added Get/Set/Add/RemoveConquestTickets nodes to modify the ticket amount in scripts.Added Get/SetCurrentProgress nodes to modify the capture progress of flags in scripts.Added a scripting event for when the owner of a flag changes.Added Get/SetSpawnMultiplier scripting nodes to modify spawn probabilities in scripts.Added a respawn point selection to allow players to choose where they want to respawn (this can be deactivated in the battle settings).This option can be used to create more dynamic conquest battles. Added spawn exhaustion option which can be used to reduce the amount of units spawning at a flag when a certain amount of units got killed in the radius of the flag.Added spawn multiplier options to flags for each team to adjust the probability of units spawning at each flag.The script editor will now zoom towards the mouse position.
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